Final Approach Simulations Support (Registration not required to post) > CYTZ Toronto City Airport (FSX & Prepar3D) Support

 CYTZ RWY 26 ILS/DME approach

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FAS:
Unfortunately, FSX is not making it possible to add an ILS. The default airport did not come with one and there are several more issues that arise when I attempt to add one. Sorry about that.

FAS:

--- Quote from: UndeadFlare on February 19, 2015, 01:38:32 AM ---Do you like to help me out of the maze of meandering. Solve a ton in my head for the light to pass away.

--- End quote ---


Hi,


I don't understand what you mean by that. Can you add more details please?


Thanks

Langlefler:
I agree with your idea.

WillieZinn:
This is what I am looking for.

Ken Leedham:
I added the ILS approach for runway 26 based on a chart I have from 2008. I opened AF2_CYTZ_1.bgl in Airport Design Editor, added the ILS and an associated approach, then compiled the airport. The first time I did this, it did not work well, as it appeared that the logical airport that I had created was about 15 feet lower in altitude than all of the cosmetic scenery. In order to correct this, I found that I had to use the Change Airport Altitude function in ADE to change the altitude from 71.628 metres to 76.276 metres. Once I did this and recompiled the AFCAD file, the results was quite acceptable. The approach is flyable, ATC will give it to you (indeed they mostly do, as the prevailing wind is Westerly and this is the most commonly used approach - although that's the real-life reason, maybe not the FSX reason). Anyway, the approach works fine. And the airport seems to basically display fine. I'm not 100% sure that all of the surfaces are displaying as Final Approach intended. The markings in the parking areas etc. are all fine. But it seems maybe some areas around the runway are now displaying as concrete when perhaps they weren't before(?)
The bottom line is, you can add the ILS and approach by using ADE's 'Open Airport from BGL' option, then adding the ILS and recompiling, but you will have to take care of the altitude issue (ALT files get placed in World\Scenery). Of course, after you recompile the BGL, you need to deactivate the original version (rename it), then put your version into the CYTZ Scenery folder.

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